Stardew Valley Adds 40 New Mine Layouts In Latest Update, Here Are The Full Patch Notes

Valley of Stars
Image: ConcernedApe

Even though we’re still waiting for Stardew Valley’1.6 Update» for Switch, game creator Eric “ConcernedApe” Barone is already rolling out new updates for the PC version.

In the last update (Update 1.6.4), the creator added all kinds of new content and features on top of everything that was already included in the 1.6 update. The highlight of version 1.6.4 is the fact that there are now 20 new “alternative” main layouts and 20 new volcanic mine layouts.

There is plenty of other content, as well as translation changes, balance changes, visual improvements, quality of life improvements, bug fixes and much more. While waiting for version 1.6 to arrive on Switch (according to a previous update from earlier this month, it is arriving “as soon as possible”), here is an overview of the patch notes for it. slightly newer patch:

Stardew Valley 1.6.4 (available now on PC):

New content and features

– Added 20 new “alternative” mine layouts, which can start appearing after reaching the bottom of the mines.
– Added 20 new volcano mine layouts, which can appear after unlocking the shortcut between the caldera and the volcano entrance.
– Added fish frenzy.
– Added a special cutscene after helping your new neighbors expand their family to the maximum.
– Added 4 new fairy styles.
– You can now place 8 additional items other than fish in aquariums.
– The Raccoon Shop now includes a Mystery Box and Golden Mystery Box exchange.
– Vinegar can now be poured on trees to prevent moss from growing.
– The shaving enchantment now causes tree-specific rewards:

fern → fiddlehead fern
mushroom → red mushroom
mahogany → hardwood

Translation changes

– Many changes and improvements from the Chinese version
– Changes to Russian, Portuguese, Hungarian, Turkish and Korean translations.
– Changed Chinese fonts to make them more attractive and readable.
– Changed the Hungarian digit spacing character from a comma to a period.
– Some Russian font improvements.

Balance changes

– When you load a save, you will now unlock missed Steam achievements if necessary (e.g. achievements obtained while playing offline).
– Added a mini shipping bin as an expensive purchase from a Qi gem store.
– Added more variety and improvements to Skull Cave treasure chests.
– Elixirs of Life now only restore health, and Energy Tonics now only restore energy.
– Wild Seed Spots are now rarer, but produce more seeds.
– Iridium Golem’s chance to drop Iridium has been doubled.
– Volcano entry level monsters are now randomized each day.
– Using a treasure totem indoors no longer works. This avoids wasting them.
– Going down a level in the mines now makes you invulnerable for 1 second.
– Increased Raccoon Mystery Box reward from 4 to 5.
– Farming experience now contributes 50% to mastery experience.
– The Ice Orb will no longer freeze a spider when it jumps in the air.
– Removed Red Snapper from the Winter Fishing quest pool and Sardines from the Summer quest pool.
– You will no longer get calico ranking points when descending into normal mines.
– Golden Mystery Boxes now have a small chance of dropping an automatic pet.
– Slightly reduced chance of finding mystery boxes.
– Mine barrels and coal carts will now be “refreshed” at the start of each year.
– The order of Mystery Box rewards is now randomized per player rather than per save.

Visual improvements

– Qi Club Coins now appear in the Shop menu.
– Various map changes and fixes.
– Removed Maru’s glasses from all beach portraits for consistency.
– Improvements to signage in some languages ​​other than English (i.e. Chinese, French and Russian)

Quality of life changes

– Added a 1.2 second delay after an item falls, before it is picked up by the same player.
– Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
– Added ctrl + right click as an alternative keyboard shortcut in the toolbar.
– Receiving a “special notification” (e.g. the first geode message) will no longer cancel player actions such as eating or warping.
– Falling fish no longer fall back into fish ponds.
– Crab pots now have a short time after harvest during which they cannot be removed (750ms).
– The Junimo bundle menu now highlights only items that can actually be placed in the selected bundle.

Other changes

– Minor optimizations.
– Added two inappropriate names to the name generator’s exclude list.
– You can no longer give gifts to NPCs during Year 1 of Green Rain (avoids incongruous attitudes). This also avoids a portrait issue with Demetrius.

Gameplay fixes

– Fixed disappearing pets bug.
– Fishing splash zones and ore spots are now removed overnight.
– The reward ticket dispenser now consumes your ticket when you get the reward, rather than when you first press the button.
– In the interest of perfection, the level 100 mines stardrop now has a more robust way to check if it has been acquired.
– Fixed Monster Compendium not actually doubling all loot.
– Fixed geodes no longer falling on the farm under normal circumstances.
– Fixed a rare crash when spawning items during nighttime.
– Fixed a player colliding with objects during event cutscenes.
– Fixed pre-1.6 forged weapons having reduced stats.
– Fixed not being able to put a torch on the sprinkler you get as a CC reward.
– Fixed various bugs/crashes related to building a cabin.
– Fixed wild seeds in garden pots placing their final harvest in the upper left corner of the map instead of the pot.
– Fixed “lost and found” chests (from the Night Market and elsewhere) no longer working in version 1.6.
– Fixed duplication bug with “lost and found” chests.
– Fixed slime hut floors reverting to their default after reloading a game.
– Fixed malformed casino store red firework ID.
– Fixed pet adoption catch-all case only working with the pet catalog and only applying in year 2 specifically, rather than any year 2 or later -of the.
– Fixed the “Use Legacy Randomization” option being applied inconsistently when loading a save, causing strange issues like interrupted green rain days.
– Fixed a case where you could permanently miss the Ancient Seeds recipe if you collected the Ancient Seeds packet but not the associated recipe, then closed the Museum Rewards menu. Missing recipes will also be restored when loading a file.
– Fixed an issue with animals and building interiors being duplicated in saves before ~1.3.
– Fixed end tables cannot swivel.
– Fixed an issue where empty barns/coops could not be deleted by Robin in old saves.
– Fixed slime egg incubators allowing you to collect the egg before it hatches.
– Fixed farm placement limits to match the item placement restrictions around it.

Multiplayer fixes

– Synchronized some NPC gift data in other languages.
– Fixed fireworks (and possibly other sprites) drawing behind items in multiplayer.
– Fixed the quest “Build a Silo” not being completed for farm workers.
– Fixed Raccoon quest not being removed for all players.
– Fixed a double trinket issue when a farm worker disconnects/reconnects.
– Fixed double and/or missing derby participant sprite issue in multiplayer.

Show text and localization fixes

– Numerous modifications and corrections in the translation text.
– Fixed a text parsing error for Asian languages ​​that resulted in incorrect wrapping in some cases.
– Fixed spacing issues in Asian languages.
– Fixed several localization issues
– Fixed Russian line break issue.
– Fixed events not systematically handling gender-dependent text.

Cosmetic fixes

– Adjusted the drawing order of base objects so that debris is not drawn underneath as often.
– Placeable grass now shifts a bit vertically if it crossed a tile in the front layer.
– Fixed seasonal world map not working for non-English players.
– Fixed flying monsters not being drawn on top of farm and volcano objects.
– Fixed the reward icon in the completed quests menu being visually offset.
– Fixed TV clipping of George with the farmer during green rain.
– Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
– Fixed Qi club pieces being drawn under the light map.
– Fixed overlaying Qi coins being pulled during mini-games.
– Fixed crane game sound not stopping when the game was force closed.
– Fixed some tooltip filling issues.
– Fixed cinema display issues on the world map.
– Fixed repeated dialog selection sound if a control was plugged in but you are using a mouse.
– Fixed an issue with quest reward icon input lag.
– Fixed Joja Warehouse roof drawing over weather (and possibly other similar cases).
– Fixed various map tile issues.
– Fixed a visual issue with a shadow in the farm.
– Fixed the ability to swap two chests of the same type.
– Fixed machines sometimes flickering when not processing anything.

News Source :
Gn tech

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