Helldivers 2 Patch 1.000.301 Improves Performance After This Week’s Big Balance Update

Helldivers 2 patches are coming thick and fast, this time with a fix for performance issues triggered by the previous update.

After this week’s release of patch 01.000.300, which changed a long list of weapons, stratagems, and enemies, some Helldivers 2 players experienced performance issues. Arrowhead later confirmed that there was indeed an issue and has now released a new patch to resolve it.

Patch 1.000.301, released today, May 2, is much smaller than the update released earlier this week, but, importantly, delivers promised performance improvements and fixes a number of crashes.

Arrowhead has also updated its helpful list of “known issues” to give players an idea of ​​what the studio is working to resolve. One line of note: “Helldiver may be unable to get up when surrounded by enemies.” » And there, I thought it was a feature, not a bug!

Yesterday, IGN reported on Arrowhead’s plan to modify the Eruptor after a community survey revealed a ricochet and shrapnel issue caused by this week’s patch. It doesn’t appear that this fix is ​​in place yet.

If you’re looking for more on Helldivers 2, check out IGN’s feature on Let Me Solo Her from Helldivers 2a player who responded to over 100 SOS beacons on a mission to help others.

Helldivers 2 Update 01.000.301 Full Patch Notes:


For this patch, we fixed some crashes as well as performance improvements following the decline compared to the last patch:

  • Performance improvement
  • Crash fixes


  • Fixed a crash that could occur during the end of mission screen
  • Fixed a crash that could occur when destroying Automaton Tanks.

Known issues (unchanged since patch 1,000,300)

These are issues that were introduced by this hotfix and are being fixed, or are from a previous release and have not yet been fixed.

  • Damage over time effects can only apply when inflicted by the host. We hope this will be fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to get up when surrounded by enemies.
  • The game may crash if the host leaves the game while dead and rejoins the same game session.
  • The game may crash if the player changes the text language during a mission.
  • Various issues with friend invites and crossplay:
    • Friend request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invitations may not appear in the Friend Requests tab.
    • Players cannot unfriend players linked via a friend code.
    • Players cannot unblock players who were not previously in their friends list.
  • Players may experience delays in paying out medals and super credits.
  • Bleeding enemies do not progress in Personal Orders and Eradication missions.
  • The scopes of some weapons such as the Anti-Material Rifle are slightly misaligned.
  • Bow weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it difficult to lock on to larger enemies.
  • The stratagem ray can attach to an enemy but it will deploy in its original location.
  • Explosions don’t break your limbs (except when you fly into a rock).
  • The area around the auto-sensing tower causes blue stratagems such as the Hellbomb to bounce and push them away when you try to call them near the tower.
  • Planet Liberation reaches 100% at the end of each Defend mission.

Wesley is the UK news editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at or confidentially at

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