Star Wars Jedi: Survivor Gameplay Reveals Planet Koboh, Dual Wield Weapon

Star Wars Jedi: Survivor just received new gameplay footage, courtesy of IGN. The nine-minute video offers a look at the new planet Koboh, which our protagonist Cal Kestis (Cameron Monaghan) crash-landed on, at the start of the game. The wildlife and infantry combat sequences are on full display, as well as new changes to the Telekinetic Force skill and the ability to use two-handed weapons. Originally slated for a March release, Star Wars Jedi: Survivor has been pushed back to April 28, earlier this month, with developer Respawn Entertainment using the extra time to ensure a polished experience.

The lengthy gameplay sequence avoids spoiler territory and simply takes us on a journey through the rocky planet of Koboh. After surveying the area using his BD-1 droid’s built-in visor/binoculars and placing a beacon, Kestis heads out into the wild to find a way to repair the ship. Familiar movesets from the prequel, Star Wars Jedi: Fallen Order, such as back to the wall, but Survivor expands those traversal options with a grappling hook and air dash. The combat draws heavily from the previous game, with our hero being up against a variety of droids wielding grenades and stronger guards with a electric baton. As noted above, Kestis can now dual-wield lightsabers, unlike the previous iteration where he could only use it for a quick second. All thanks to the new positions added to Star Wars: Jedi Survivor.

Force abilities have also evolved, with Kestis now able to knock enemies into the air and keep them afloat, before activating the next move. Previously, these were limited to pull and push, with the latter being a useful tool for deflecting all incoming grenades back at enemies. Although not explicitly mentioned, the icons in the lower left corner of the screen seem to suggest that players can switch between two of five “battle stances” at a time. According to the images, players can choose between a light double-bladed option and a heavy attack that resembles Kylo Ren’s crossguard style. In the former, Kestis combines the ends of her lightsaber to form a long, double-edged staff, which can also be twisted to block/deflect incoming projectiles. Similar to Sekiro: Shadows Die Twice, there also appears to be a finishing move mechanic, where a unique kill animation takes place, depending on the type of enemy.

The sequence also features a fight against a miniboss, where we see how fluid the movements are. Like before, you can telekinetically shoot boulders and throw them directly into bestial beings to stagger them for a second. There’s also a brief glimpse of a stealth segment, as our hero performs a ledge takedown before being seen taking down another guard. The looting system will have you relying on your adorable droid, who will unlock crates to give you new outfits and items. Identical to the original, the world itself is littered with meditation spots, which essentially function like the bonfires of Dark Souls, where players can save their progress, restore all ailments, and level up their skills.

Speaking to GamesRadar last week, director Stig Asmussen confirmed that Star Wars Jedi: Survivor will streamline traversal options via a fast travel option. “We will feature both fast travel and rideable creatures to help players quickly get from point A to point B, and back to A,” he explained. “Fast travel is point-to-point, and maneuverable creatures provide a way to quickly negotiate between points and explore what lies in between.” IGN’s gameplay footage did not cover the fast travel system. But since these games borrow heavily from the souls formula, it won’t be a stretch to assume that meditation points will serve as fast travel points. It’s just me speculating, as more details on that should be revealed in time.

Star Wars Jedi: Survivor is set to release April 28 on PC, PS5, and Xbox Series S/X.

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