Ray tracing is improved with Nvidia’s DLSS 3.5, coming to Cyberpunk 2077 on September 21

Cyberpunk 2077 will become the first game to support Nvidia DLSS 3.5, the latest version of the chipmaker’s scaling technology. The update will arrive on September 21 with update 2.0, just a few days before the game launches. Phantom Freedom expansion.

DLSS 3.5 uses a new technology called Ray Reconstruction, which Nvidia describes as an AI-based technique that improves the quality of ray tracing. Ray Reconstruction swaps “manually tuned denoisers” with a supercomputer-trained AI network that should result in higher quality pixels between sampled rays.

Additionally, DLSS 3.5 is trained using five times more data than DLSS 3. It should also be able to identify different ray tracing effects to “make smarter decisions about the use of temporal and spatial data » to enable higher quality scaling.

In Cyberpunk 2077In the case of this, this results in improvements in the quality and clarity of reflections, more accurate overall illumination, and better illumination. Besides better ray tracing, the game’s 2.0 update will also add vehicular combat and car chases, a “revamped” police system, and redesigned perk and skill trees. When Cyberpunk 2077: Phantom Freedom releases on September 26, it will also support Nvidia DLSS 3.5.

Importantly, while DLSS 3 was limited to RTX 40 series graphics cards, DLSS 3.5 will be available for all RTX GPUs. This means you’ll get these benefits even on a five-year-old RTX 2080. Other games, including Portal with RTX, Alan Wake 2, And Half-Life 2 RTX: an RTX remix project are expected to receive DLSS 3.5 later this fall.


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