Overwatch 2 Season 3 Changes Make Mercy Weaker

Apart from a new map, a dating sim, and a link to A punchBlizzard is also changing virtually every aspect of Monitor 2 with the introduction of the game’s third season. A blog post provided a preview of the big changes players will see when the game updates tomorrow February 7th, but now the patch notes contain all the details. .

Major changes include a reduction in tank character health during non-role queue modes, the return of the workshop editor, and an update to the game’s ping system so you can tell your allies if an ability like Immortality Field or Resurrection is on cooldown and for how long and allows players to choose any Ping to place on their Ping wheel menu. It’s a small change, but it should make it easier for people to communicate, even if they avoid the often toxic voice chat.

The ability to endorse enemies as well as teammates returns

A mid-season patch has already been released to reduce Roadhog’s ability to kill many enemies in one hit, and now this adjustment affects other tank characters as well, as the devs reduced the damage of the Earthshatter ultimate of Reinhardt while slightly increasing the time enemies are knocked down.

Otherwise, Junkrat’s Concussion mine had its damage reduced from 120 to 100, Zenyatta carries more ammo between reloads, Brigitte’s armor packs now offer instant healing at the cost of slightly less healing applied over time of the time, Private 76’s rifle is less prone to recoil, and Widowmaker has slightly less health, dropping from 200 to 175.

The notes also dive into the specifics of a nerf for Mercy, who loses other support characters’ passive ability that gives them self-heal by default. Instead, Mercy will now heal herself by 25% while healing allies with her staff, while the staff’s healing rate has also changed – it’s 50% faster for allies below half health, but the base rate of healing per second has decreased. from 55 to 45, and her Guardian Angle ability that flies towards nearby teammates has had its cooldown increased from 1.5 seconds to 2.5 seconds – enough to make her much more vulnerable.

The list of changes is long, but the last one I will note is the one that returns from Monitoring 1, which is also the ability to endorse enemies. So instead of only having the option of 1-on-1 someone on the other team having the misfortune of picking your main, you can also take your hat off when they represent them well.


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