Here are 8 minutes of new Akuma gameplay footage in Street Fighter 6

The Akuma content for Street Fighter 6 continues to arrive as GameSpot comes to us with just over 8 uninterrupted minutes of new footage.

The next DLC character (which will be released on May 22) faces Dee Jay, himself and Manon in the video. He may be a level 7 computer controlling Akuma, but we still get to see many interesting facets of his gameplay that give us a better understanding of how he will play here in SF6.

We notice a few things that seem like changes from Akuma’s appearance in Street Fighter 5, such as his visually powerful uppercut animation in which he knocks his enemy to the ground after hitting them in the air with a goshoryuken (1:07).

You may remember that when the Demon Fighter landed this maneuver in Street Fighter 5, it left him right next to his opponent for an easy okizeme squeeze with just about anything he wanted. Now, the maneuver causes the victim to bounce a little away from Akuma, surely leaving them with fewer options than in the previous version.

The start of the second mirror match round (3:28) offers us an idea of ​​how the character’s fearsome aerial fireball will work when used in neutral. At the start of the round, one Akuma fires a regular fireball while the other steps forward and performs an instant aerial version of the same technique.

The first has time to recover and block while the second does not seem to advance too much. Considering how powerful this unique maneuver was in Street Fighter 2, 4, and 5, we really hope Capcom has figured out how to balance it a little better this time around.

Another powerful tool that Akuma has taken advantage of over the years is his quickly recovering Demon Flip palm.

Not only did this move provide him with confusion as he approached from the air, but it also recovered quickly enough to allow him to use it as a sort of feint when he whiffed, then quickly throw a another attack.

He sniffs the blow against Manon (4:30) and still recovers extremely quickly. That said, when we paused and moved the frames frame by frame, it appeared that there were about 7-9 recovery frames after the attack, which is better than the 4 we had in Street Fighter 4.

These are just a few of the many moments we can learn from in the footage courtesy of GameSpot, so check them out and then share anything that interests you in the comments section.

Want more Street Fighter 6 Akuma? You can check out his move list, see what he looks like on the character select screen, and watch his character guide video directly from Capcom.

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