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Facebook buys BigBox VR game studio – TechCrunch


Facebook has bought several virtual reality game studios over the past two years, and they added one more to their portfolio on Friday with the acquisition of Seattle-based BigBox VR.

The studio’s major title, Population: One, was one of the great post-launch versions of Facebook’s Oculus Quest 2 headset and is a fairly straightforward Fortnite clone, copying a number of key gameplay techniques while adapting them to movement. specific to virtual reality and bringing their own tradition and artistic style.

As was the case with most of these studio acquisitions, terms were not disclosed. BigBox has raised $ 6.5 million according to Crunchbase, with funding from Shasta Ventures, Outpost Capital, Pioneer Square Labs and GSR Ventures.

POP: ONE burst onto the VR scene just nine months ago and has consistently ranked among the top performing titles on the Oculus platform, bringing together up to 24 people at a time to connect, play and compete in a virtual world, ”Facebook’s Mike Verdu wrote in a blog post.

It’s not unusual for a gaming hardware platform owner to build their own network of platform-exclusive creation studios, but in the world of VR things are a little different given that Facebook has few real competitors.

While many developers within Oculus Studios continue to create titles for Valve’s Steam store that are accessible with third-party headsets, most of the non-Facebook VR platforms appear to be an increasingly small part of the game. Global VR pie, having been off the market. by Facebook’s aggressive pursuit of a mass market audience. Facebook’s Oculus Quest 2 costs $ 299 and the company said it sold all of its previous handsets in its first few months.

In April, Facebook acquired Downpour Interactive, maker of the VR shooter Forward.



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