As the “Ready or Not” SWAT simulator continues to gain popularity, VOID Interactive has released a statement apologizing for alleged wrongdoing and apparently ceding to criticism from left-wing gaming magazine Kotaku.
Released at the end of last year as part of the “Early Access” program on Steam, the tactical first-person shooter managed to quickly gather quite a few followers with a “very positive” user score. (94% positive at time of writing) based on over 24,000 reviews. Many praise the game as a “breath of fresh air” and a “worthy successor to the SWAT game series”.
Before “Ready or Not” went live on the Steam platform, Kotaku released a damning preview, calling on developers for including “inappropriate references” in game assets, such as a “Redpill” box with “Noggin Joggers” written on top, a box of “Bonor Health” brand vitamins and a store called “Whore Foods”. The article summed up the game as “a violent political fantasy without the capacity for self-questioning”.
While many gamers saw the review as just a bad take on an overly liberal post, the developers seem to have taken the article to heart and followed up by issuing a statement justifying and apologizing for their choices, promising to remove the posts. “offensive” assets. in the next updates.
VOID began the statement with the mandatory reiteration that the company had no tolerance for bigotry, racism or far-right views. The post went on to explain the inclusion of the “offensive” assets, claiming that this was done by an entrepreneur who no longer worked with the company.
The developers say they were “not aware of any hateful connotations” with the assets and have promised to take action to remove them in the next update.
While it essentially gave in to Kotaku’s demands, the VOID statement also mentions the bad press it had previously received from Kotaku, particularly an article in which the newspaper confused the mutually agreed split between VOID and the publisher. Team17, supposedly on the inclusion of a set of levels. during a school shooting, which was also viewed as extremely problematic by the outlet.
However, none of these issues appear to have impacted the game’s sales, and only seem to have a deterrent effect on some gamers who consider the developers to have bowed their knee to progressive game reporters. In fact, some of the few negative comments have little to do with the game itself and appear to be a reaction to VOID’s latest statement in response to accusations of “problematic” content.
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