A PvP Analysis on Community Day Typhlosion (Electrifying Edition)

Hello, Pokémon trainers! In a rather surprising turn of events, I’ll be the one providing the PvP analysis for the star of this month’s Community Day classic, Cyndaquil. This is a task I am more than happy to undertake. As mentioned before, Cyndaquil is one of my favorite Pokémon.

However, personal biases are enough to reduce it in PvP. The same goes for Typhlosion and its newly acquired move, Thunderclapwith the C-day move Burn, to have an impact ? Or is it better to spend this community day without worrying about Typhlosion’s PvP potential? To find out, let’s be lightning quick and jump straight into our Bottom line at the front.

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  • As with everything Fire type starters, Typhlosion gets Burn for its community day. This isn’t anything new for Typhlosion as this is the exact move he had on his previous Community Day. And as the past shows, it wasn’t enough for Typhlosion to be a favored Pokémon for PvP.
  • What has changed since then is that Typhlosion gained access to the charged attack. Thunderclap. This is exactly the move Typhlosion needed to get both a reliable bait move and decent coverage.
  • So now with both Burn And Thunderclap, Typhlosion is actually pretty decent. And if you haven’t already saved a Typhlosion with Blast Burn, now is a fantastic time to purchase one.
  • That being said, I would say that Typhlosion is still somewhat of a chili pepper. It is still very fragile and Thunderclapwhile being the right attack for Typhlosion, could still use a buff.

Typhlosion Stats and Moves
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Excellent league stats

Ultra League Stats

Masters League Stats

What immediately stands out about Typhlosion is that Attack statistics. Especially compared to the two most popular Fire types in the Great League and Ultra League, Skeledirge and Talonflame. In fact, Typhlosion is 10 points ahead (actually a bit more) of these two in Attack. Instead, he’s closer, almost neck-and-neck with Charizard, in this regard.

But of course, this insane attack stat comes at a cost. And this cost lies in its small footprint. Not being particularly notable in terms of Defense or HP. Especially in the HP department. In fact, Typhlosion is entirely 1:1 with Charizard in terms of stats. So if you’ve used Charizard before, especially in the Great League, you know how glassy its use can be. However, he is a bit bulkier and more reliable in the Ultra League.

This brings us to the Typhlosion type. A fun fact, all 3 Johto starters are mono type, even when fully evolved. That is to say, Typhlosion is pure mono Fire type Pokémon. Who resists SteelIceGrassFireFairy And Bug. It’s very respectable. But it is weak for GroundRock And …Water. Oh no. Ground It’s bad enough as it is. But you definitely don’t want to be particularly weak for Water types in recent metas. Considering it’s like the most dominant type. Luckily, that’s where the other side of the equation comes in, movements.


  • IncinerateFire type, 4.8 DPT, 4.0 EPT, 5 rounds
  • Shadow ClawGhost type, 3.0 DPT, 4.0 EPT, 2 rounds
  • EmberFire type, 4.2 DPT, 3.0 EPT, 2 rounds

So, let’s quickly eliminate one of these three moves. Ember. While this isn’t a bad decision, it’s strictly worse than the other options. And fails to get Typhlosion unique wins while increasing losses. The competition is therefore between Incinerate And Shadow Claw.

Even then, in terms of pure statistics, Incinerate is still objectively better. Not only do you take more damage with equal energy generation per turn, but you also gain a STAB advantage. That means Incinerate does more damage thanks to sharing the same time as Typhlosion. However, there are still arguments to be made Shadow Claw.

For starters, it’s easier to play with (and harder to play for the opponent) thanks to the fact that it’s a two-turn move. Unlike the very slow five rounds Incinerate. Additionally, Shadow Claw makes matchups against Pokémon weak to Ghost a bit better. This means you beat Cresselia a little cleaner and beat Sableye, which Incinerate can’t do. However, Incinerate always wins in the end in my opinion. In particular thanks to its synergy with:


  • BurnFire type, 132 damage, 50 energy
  • ThunderclapElectric type, 55 damage, 40 energy
  • Solar beamGrass type, 150 damage, 80 energy
  • OverheatFire type, 156 damage, 55 energy, 100% chance: reduce self-defense by -2 steps
  • BlastFire type, 168 damage, 80 energy

It’s a pretty healthy selection of hard-hitting shots Fire type of charged attacks that Typhlosion has there. But let’s be real here. There’s a reason why, for fire starters, Burn is an essential part of their toolbox. The damage dealt by energy is second to none! Blast simply has too high an energy requirement. Very not recommended for a squishy Pokémon like Typhlosion. And Overheat comes with the double debuff. Which means you need to disable or make Typhlosion useless. Really, you need to get on the Community Day for Typhlosion bandwagon.

Which brings us to the real decision point between Thunderclap And Solar beam. After all, Solar beam this is what Typhlosion performed before Thunder Punch. So there must still be some benefits, right? Good kind of. When the shields are down, Solar beam can take down two bulky Pokémon, Azumarill and Lickitung. And in a scenario where you have 1 shield and your opponent doesn’t, you can also eliminate mudwood, Quagsire and Whiscash.

However, that’s about where the benefits end. Again, Solar beam It just takes too much energy for the fragile Typhlosion to handle. It simply won’t stay on the field long enough to use it properly. SO, Thunderclap is simply better, even in shielding scenarios. However, in a miracle moment where you have both a shield advantage and an energy advantage Solar beam may work better, such a lucky scenario is rare.

Great League
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We therefore no longer have an idea of ​​the ideal kit for Typhlosion. But what can he do with it? Well, just taking a quick look at the results PVPoke has to show us, Thunder Punch and Blast Burn win out in all even-armored scenarios. And what’s interesting is to keep Incinerate And Burn but moving Thunder Punch with the other charged attacks gives the same results. “But what are these results? » You may be thinking to yourself.

Well, in 0-0 shields and 1-1 shields scenarios against the meta we get 38.1% of wins and 61.9% of losses. Not impressive but not the worst either. In 2-2, we see a perfect 50-50 win-loss split. This only gets better with Shadow Typhlosion. Which is normal for an attack-weighted Pokémon. Here in 1-1 we have a much nicer win rate of 45.2%. Improvements can also be seen in the 0-0 scenario with a win rate of 40.5%. While the 2-2 scenario’s win rates actually dropped slightly to a 47.6% success rate.

Despite this, Shadow Typhlosion definitely works better and more cohesively overall. And this is where I think it’s worth noting that you generally don’t want to run Typhlosion even in shields. Typhlosion dominates with even a single shield advantage. Looking at the gains reaching up to 70-80%. Regular and Shadow seem to balance out in terms of win rate with a shield advantage as well.

But so far I’ve just been throwing numbers at you. Who are these Pokémon that Typhlosion defeats? Are they here with us right now? Well the first thing that comes to mind is Steel And Ice types. Especially the terror of the skies, Skarmory. Ohhh my boy Skarmory. The bane of my existence as a person who loves Fairy types. Typhlosion destroys Skarmory with every move!

But I’m getting ahead of myself. Of course, Typhlosion can beat things it has type advantage against, like the meta. Grass And Bug types with the aforementioned types, as well as most Fairy types. What makes Typhlosion really respectable is that even in shields it beats the very bulky Cresselia and two popular water-types, Feraligatr and Mantine. Certainly, Mantine does not work Water pulse Of course. So that Thunderclap it really helps. Typhlosion is even close to beating Gligar now. And these successes become all the more impressive with a shield advantage. Now I beat bulky Dark guys like Umbreon, Guzzlord and Mandibuzz and adding a few more Water guys in the mix like Dewgong.

Ultra League
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Let’s keep this brief because most of the things said so far also apply to the Ultra League. Except Typhlosion might actually be even better in Ultra League. It has more volume and the targets are more widespread. Not only is Cresselia also prevalent in this meta, but there are also more Steel types of Registeel, Steelix and Cobalion used more regularly. Shadow Typhlosion can even beat Walrein.

But of course, it’s worth remembering that this is also a meta in which Swampert, Tapu Fini, Giratina (Altered), and Tapu Fini run free and often. All the Pokémon Typhlosion really doesn’t want to see.

Masters League
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We’re talking about using a Pokémon with a max stat total of just over 5,000 in a meta where there’s a Pokémon whose stat total reaches over 10,000? Simple advice: DON’T.

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And There you go ! Typhlosion is a fragile but powerful Pokémon with a lot of potential now that it has Thunderclap with his move for community day Burn. In reality, it can only be one of the best meta Pokémon because of the leagues it can do well in while being dominated. Water type Pokémon. With a meta-rework or significant buff to Thunderclap Typhlosion can do really well. But for now, it’s still a decent Pokémon that needs to be handled consciously.

I hope you enjoyed this analysis of Community Day from me this time around. Like I said, I love Typhlosion and I also love JRESeawolf’s analysis, so I hope I’ve done it justice. Goodbye for now, Pokémon trainers. Exit !

News Source :
Gn tech

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